The buttons themselves have a nice reassuring feel to them, while the main trigger is neatly spring-loaded. On top of the trigger grip are the four standard X, square, circle, and triangle buttons for reloading and swapping weapons, while the second grip houses an analogue stick for character movement, along with a D-pad. Essentially, the peripheral replaces the right analogue stick, or mouse, allowing you to aim by pointing it at your target. The MAG II works wirelessly via a small USB dongle and is compatible with most PC and PS3 games, although it's primarily designed for use with Call of Duty. You can see the logic here: gamers like shooters, shooters feature guns, so why not have a controller that is a gun? Unfortunately, playing shooters like Call of Duty and Killzone with the MAG II is more difficult and less fun than playing with a control pad, a keyboard and mouse, or even the Move. That's especially true of the MAG II Gun, a motion controller for the PlayStation 3 and PC that's one of the most frustrating peripherals to have graced this console generation. Whether it's the Virtual Boy, the iPotty, or the notorious Shake Weight, there are some ideas best left in the dark recesses of a designer's head. It boggles the mind how some products ever make it past that first eureka moment and become a real, physical thing that sits on store shelves.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |